The Testament of Sherlock Holmes

I’ve had a weakness for adventure games since the dark ages of Zork and Planetfall.  Computer games have come a long way, though I sometimes mess the simplicity of text adventures. The Sherlock Holmes games have been fun, the puzzles occasionally impossible, and Sherlock’s usual comment of ‘It is simplicity itself.’ after a difficult task is a bit silly.  The Testament of Sherlock Holmes follows the same general pattern of the other games in the series, but it seems a little easier to me. We start off with Holmes and Watson sitting around 221B Baker Street when word of a…

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Adventure Games

My first true love of the computer universe was Infocom.  This company made Adventure games, more specifically, Text Adventure games.  These were games that were both fun and mondo annoying.  They were fun as they were often funny and zany and they had all kinds of off the wall references.  They were annoying as you could never be sure exactly what the game writers wanted you to type into the text line.  They were also a bit more challenging than modern games-as there was no Universal Hint System to sneak a peek or grab an instant solution to a tough…

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